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A violently introspective look at video games

Violence and conflict have always been fundamental in video games. As video games became defined by win and loss states, violence and death followed suit. Twenty years ago, early ultra-violent titles such as “Doom” and “Wolfenstein 3D” took a heavy share of the market. Even classic nonshooter games such as Read More…

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Art Siriwatt’s Picks of the Week

If you enjoy a mixing of jazz, dance, personal storytelling, spoken-word poetry and visual media, Francis Wong’s performance for L@TE: Friday Nights at the Berkeley Art Museum is a perfect way to spend a Friday night. As with much performance art, expect Francis Wong to be a bit esoteric. But for a performance free for Cal students, it’s worth checking out. Read More…

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“Divekick” is two-button tribute to classic fighting games

Fighting games have notoriously hard learning curves. Unless you and a friend are willing to spend time learning complicated systems, mastering perfectly-timed button combinations and constantly practicing against  one another for weeks, most fighting game matches devolve into button-mashing and hoping that cool moves happen randomly. But “Divekick” removes all Read More…

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‘Saints Row IV’ offers diverse, dumb fun

Four installments in, “Saints Row” has come far from its roots as a “Grand Theft Auto” clone. Initially a “gang-warfare,” open-world third-person shooter, the franchise developed and embraced its lunacy, avoiding the path of providing “cinematic” experiences in favor of dumb, fun mayhem paired with hilarious writing and clever game-play Read More…