‘The Walking Dead’ feeds off player’s choices

“No one is safe in “The Walking Dead.” Unlike the power fantasies zombie-related media typically induce, Telltale’s “The Walking Dead” is about dreadful choices; forced, dysfunctional relationships and the clash between Darwinist survival and civilized morality in the zombie apocalypse. As resources inevitably run low and tensions rise, the choices
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‘Hotline Miami’ brilliantly violent

“Hotline Miami” is a game about murder. Unlike most games on the market, it does not attempt to sanitize its violence.  Bodies pile up as you viciously murder everyone in your path. Floors become painted with blood, along with smashed-in faces and stray limbs. It surpasses Rockstar North’s “Manhunt” in
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‘Dishonored’ merges stealth with sandbox

In the world of robotics and 3-D computer animation, the “uncanny valley” refers to the point where human replicas look so uncannily similar to humans such that they become unsettling to the eye. Because the replica is so accurate, any small flaw in the details stick out like a sore
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